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Old Jun 28, 2007, 06:32 AM // 06:32   #21
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Exclamation Referring to WoW, as if it's a pre-emptive copy of GW2, is not constructive!

Quote:
Originally Posted by Vagrant
If you've ever played WoW
I never played WoW; like many others, I have no clue of what concept one is referring to, when relating to WoW!

I'm pretty sure Arenanet isn't going to copy and paste WoW's World PvP into GW2; I'm pretty sure it'll be Arenanet's concept of World PvP, not WoW's concept.

So please refrain from referring to WoW as if is the oracle of Arenanet's future GW2, simply because it's not fair to the non-WoW GW community members and GW2.

Quote:
Originally Posted by Vagrant
So it may sound good to any true pvp-er that you can get advantages. True. It's always nice to have a foot up. But for the other guy, being punished because he doesn't like to do the same things you do is a completely unfair system.
GW2 will still have instances, where one can never be ganked.
With both persistency and instancing, GW2 could offer each type of player the gameplay environment he prefers.

According to the what's been uncovered on the concept, World PvP will have it's own "world", separated from the PvE-only world.
So, where's the unfair punishment for PvE-purists, by having World PvP?
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Old Jun 28, 2007, 06:40 AM // 06:40   #22
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Quote:
Originally Posted by MrFuzzles
I think making separate pvp and pve skillsets would be far too confusing and hard to get your head around. You would effectively get "used to" how a skill works in pve, then hurt yourself by using it the same way in pvp, which I think would get extremely frustrating.
That's exactly what I meant; separating the two will hurt the majority of GW players that likes to indulge in both types of gameplay.
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Old Jun 28, 2007, 10:57 AM // 10:57   #23
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Option 2 since with the world pvp will add another aspect to the game. It's either going to work or fail miserably, either way it's going to be interesting to see what happens haha.
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